Introduction
Reloading ammunition is not that complicated. You take a cartridge case, put a primer in the bottom, some powder in the middle and a bullet in the top. You load the cartridge into the gun, pull the trigger - bang! You need to take care to choose the right amount of the right kind of powder so you get the right kind of bang, but this is not an esoteric art. A program that simulates what goes on when you pull the trigger should not be that complicated to use either. But... there is a bunch of quite complex stuff going on 'under the hood', and you need to be aware that unless you feed the simulator the right information at the input, you are not going to get useful results at the output. Save yourself a lot of time - read the manual below.
Powder choice Ideally what you are looking for is a powder that fills the case as much as possible so that the burning rate is consistent from cartridge to cartridge and you maximise the energy available from the powder. The burning rate of powder should be such that it is just all-burnt before the bullet exits the barrel, with a good working maximum pressure. In any case, the powder should be all-burnt before the bullet exits the barrel otherwise powder is just being wasted. Powders that are too fast will tend to be all-burnt well before the end of the barrel and high maximum pressures will be needed to get good muzzle velocities. Powders that are too slow will not be all-burnt by the time the bullet exits the barrel and will not achieve good working pressures, even when you have a compressed load. This simulator will help you find the powder that will give you a good balanced load. The powder libraries are listed by manufacturer in alphabetical order. The powders for each manufacturer are listed in a drop-down box next to the powder manufacturer. Single base powders are grouped above double base powders, with the fastest powder in each group at the top.
Powder space Many experiments over the years have shown that the actual shape of the case does not matter when it comes to the internal ballistics of chamber pressures and bullet velocities. Tall thin cases will give the same results as short, fat cases with the same case capacity. What the simulator wants to know is the volume inside the cartridge case behind the loaded bullet when there is no powder in the case, called here the 'powder space'. This should not be confused with the case capacity, which is the volume of the case to the case mouth. You are encouraged to measure this yourself, for your particular cases, rather than rely on powder spaces from elsewhere. We have made a Youtube video, showing an easy way to measure the powder space in your cartridge. It is important to get the powder space right as the maximum chamber pressure can be very sensitive to load when the loading density is near 100%. However, a list of approximate powder spaces is given for a number of common cartridges to get you started.
Powder weight
Bullet weight
Bullet type Conventional copper jacketed bullets or monolithic solid bronze/brass bullets generally will have the highest shot start pressure. If the bullet has been coated with molybdenum disulphide - either as a dry coating or thin smear of 'moly' grease, this will greatly reduce the shot start pressure and the barrel friction. (Beware, loads that are safe with moly'd bullets can be dangerous if you shoot the same load with an un-moly'd bullet.) Lead bullets are easier to engrave into the rifling than copper jacketed bullets, so will have lower shot start pressures. Be aware though, that solid lead bullets should only be fired at relatively modest pressures as the bullet will distort if the base pressure is too high and it is accelerated too hard up the barrel. 'Bore riding' bullets, (as made by Nielsen and Peregrine for example), are becoming more popular these days. They are generally turned from solid brass or bronze and the main bullet diameter is actually (or near to) the bore diameter of the barrel. They have thin drive-bands which are engraved by the rifling and seal the bullet in the barrel, so the high pressure gasses behind the bullet do not leak past. The shot-start pressure and the barrel friction of these bullets is less than conventional bullets, so that a faster powder can be chosen than would be appropriate for a copper jacketed bullet of the same weight. Monolithic solids which are full groove diameter and don't have drive band grooves on them, (as made by Barnes and Woodleigh for example), are harder to engrave and so require a higher shot-start pressure than conventional copper jacketed bullets. They will also have a higher friction force in the barrel. Calibre
Barrel length
Case length
Outputs Velocity outputs can be chosen to be either metres per second, or feet per second When the simulator is run, a 'Summary of Results' is given, which includes the load density, the maximum chamber pressure (P-Max) and the distance the bullet had travelled to P-Max. Also given is the muzzle velocity, the muzzle pressure, the muzzle energy of the bullet which is given in Joules or ft-lbs., and the barrel time from 10% P-Max. There is also an estimate of how far up the barrel the bullet had travelled when the powder was all burnt, or how much powder had been burnt when the bullet reached the muzzle, whichever is appropriate. The estimated maximum pressure will have a coloured background. Chamber pressures in modern firearms should be safe if they are under 3500 bar (50,750 psi) and pressures below this will have a green background. Pressures over 4500 bar (65,250 psi) are generally higher than is considered the safe maximum working pressures for most cartridges, so pressures over this will have a red background. Pressures in between these limits will have an orange background. These are arbitrary limits, however. You should consult the relevant CIP or SAAMI standards for the maximum safe working pressure of your particular cartridge when working up a load. If, during the simulation run, the pressure rises above 6800 bar (100,000 psi), this is definitely over the top and there is no point in continuing. The simulator will stop and ask you to reduce the load or chose a slower powder. Graphs are given of the chamber pressure -vs- time, chamber pressure -vs- distance up the barrel the back of the bullet had travelled, and bullet velocity -vs- distance up the barrel the back of the bullet had travelled. It is assumed that that back of the bullet is seated a distance of one calibre into the case. The chamber pressure -vs- distance graph is of benefit when thinking about the profile of the barrel. Say the bullet has travelled 2 inches (51mm) up the barrel when P-Max is reached, then that part of the barrel needs to be thick enough to withstand the full maximum chamber pressure. The barrel taper or swamp should not start before this point.
Accuracy Predictions of maximum pressures are less accurate due to a number of unknowable unknowns when trying to create a generalised internal ballistics model of this sort. For example, the way powders burn during the first 10% of their burning cycle is critial in determining the maximum pressure, which generally occurs when about 30% of the powder charge has burnt. But it is usually too difficult for ballistics laboratories to accurately determine the powder burn rates for a powder this early in the burning cycle, so the rates for the first 10% (and sometimes the first 20%) of the burning cycle are simply not reported. Then there is the exact nature of the throat in any given chamber. Aside from the fact that European cartridges generally have very long throats resulting in modest shot start pressures, and American cartridges have quite short throats and so higher shot start pressures, thoats erode and wear such that a load which would have been "brisk" early on in a barrel's life, becomes positively passé as barrel wear advances. In consequence, a claim that a P-Max predicted maximum pressure would be within 20% of that actually occuring in any given rifle would probably be optimistic. Because of this, pressure outputs in P-Max are colour coded. Loads with predicted pressures highlighted in "green" should be safe. Loads with pressures highlighted in "red" should not be explored! You should proceed with care using "orange" loads. Maximum loads given in reloading manuals are generally "orange" when simulated in P-Max, whereas minimum loads are generally "green", but beware that this is a generalisation - see the comments at the end of this manual.
Pistols and revolvers
Some words about primers
Some words about ambient temperature
Some words about bullet jump
Some words about Optimum Barrel Time (OBT) I will not waste time demolishing this theory here, but sufficient to say that it is complete rubbish. "Optimum Barrel Time" will not be offered as a option in this simulator.
Some words about the simulator computer model Geoffrey Kolbe is writing a book on internal ballistics which is due to be published in late 2023. In the meantime, draft chapters are available for viewing and comment.
Assumptions
While we work very hard to make this simulator as accurate as possible, there can be no guarantee that a load which seems safe in this simulator will actually be safe in your particular firearm. Consult the relevant reloading manual to determine a safe starting load. Be guided by the reloading manual on what will be a safe maximum load. Follow good reloading practices at all times.
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